A 16-track live looper that records, layers and plays sixteen independent loops at once, every one locked to the same clock, driven by your hands, your feet, or your DAW's scenes.
Every other looper makes you pay a price. The moment you overdub, your layers fuse into a single take you can never pull apart again. Add a few milliseconds of hardware latency and the whole thing slowly drifts out of time. SuperLooper was built to delete both of those problems.
Sixteen loops, and every single one stays a separate, living track. Re-pitch it, reverse it, change its speed, mute it, solo it, remix it, long after it was recorded, all locked to one master clock so they never fall apart, with a latency offset that keeps every layer dead in time. It's the creative freedom of a full DAW arrangement, in something you can play with your feet.
This is what makes SuperLooper tick. Each loop plays continuously and repeats at its own recorded length, a single beat can cycle 32 times inside an 8-bar loop, but they all share one master clock, so they never drift apart. Watch the loops drop in one by one and lock to the cycle.
The numbered markers point to every control. Each one is explained below, what it does, and the choice it gives you.
Flip to the Mixer tab and every loop becomes a channel strip you can balance live without stopping the performance.
A dedicated page to assign a Note, CC or Program Change to each function, and choose how it behaves. Every control has a built-in hover tooltip, so the whole thing teaches itself.
Each card: what it is, the options, and the reason you'd reach for one over another.
One button records into the next free loop, then advances, so you build loop after loop without ever choosing a slot by hand.
Toggle: tap once to start, tap again to stop. Momentary: hold to record, release to stop.
Snaps the start and stop of recording to the grid, so loops line up even if your timing is loose.
Unlimited: each loop is whatever length you record. First loop sets length: your first take defines the master, every later loop auto-stops to match. Fixed bars: pick 1–32 bars up front.
When a loop finishes recording, the next empty slot arms and starts recording automatically.
Global half/normal/double speed and reverse for everything at once; ± semitone transpose per loop. Tape ties pitch to speed (like a tape machine); Stretch shifts pitch without changing length.
Thru: your live input passes through with the loops. Off: only the loops come out.
Offset nudges loop playback to compensate for your interface's round-trip latency. Fade crossfades the loop boundary.
All 16 loops as channel strips with waveform, fader, dB, mute, solo and per-loop speed.
Every action maps to a Note, CC or Program Change, and you pick how it reacts to the message.
Select slot chooses which loop Overdub/Stop/Clear act on; Record pads maps a base note so 16 pads record 16 loops directly.
Pick the export format, then Save + Clear bounces every recorded loop to a dated session folder and resets the slots for the next take.
Insert SuperLooper on an audio track carrying your mic or instrument, and monitor the input so signal reaches it. (In Ableton, set the track Monitor to In.)
Pick a Quantize and a Length mode. For tight, hands-free loops: Quantize = Bars, Length = a fixed number of bars, and turn on Auto-chain.
Hit REC (or your mapped footswitch). The waveform draws as you play; the loop closes on the grid and starts playing back immediately.
Keep recording into new slots, they all stay locked to the master clock. Overdub the active loop, or Retrigger everything to re-sync on a drop.
Open the Mixer to balance, mute and solo. When the song's done, Save + Clear bounces every loop to a session folder and resets for the next one.