All Good Folks · AU · VST3 · Standalone · for Ableton & Logic

Sixteen loops.
One stomp.

A 16-track live looper that records, layers and plays sixteen independent loops at once, every one locked to the same clock, driven by your hands, your feet, or your DAW's scenes.

16 independent tracks Live waveform Full MIDI mapping WAV / AIFF export
Why it exists

The looper that refuses to commit

Every other looper makes you pay a price. The moment you overdub, your layers fuse into a single take you can never pull apart again. Add a few milliseconds of hardware latency and the whole thing slowly drifts out of time. SuperLooper was built to delete both of those problems.

Sixteen loops, and every single one stays a separate, living track. Re-pitch it, reverse it, change its speed, mute it, solo it, remix it, long after it was recorded, all locked to one master clock so they never fall apart, with a latency offset that keeps every layer dead in time. It's the creative freedom of a full DAW arrangement, in something you can play with your feet.

16
Total separation. Sixteen fully independent tracks, not one to five. Every overdub stays its own loop you can touch forever, nothing is ever baked down.
Transform any loop, live. Re-pitch, reverse and change the speed of a single loop after it's recorded, while the rest keep playing.
Never out of time. Latency offset compensates your interface's round-trip, so monitor your instrument with zero latency and every layer still lands locked to the grid.
Polymetric by design. A 1-bar hook against a 16-bar progression, every loop cycling at its own length but phase-locked to one master cycle.
Remix your performance. Per-loop volume, mute and solo. Drop a part out, isolate a hook, rebalance the stack like a mixing desk, mid-song.
Re-sync on the drop. Retrigger every playing loop from the top in perfect sync, on cue, for builds and breakdowns.
Hands-free, any way you play. Footswitches, pads, or Ableton scene launches drive every action, with momentary, toggle or scene behaviour per function.
Your jam becomes a project. Save every loop as a separate stem to a dated session folder, then carry on building inside the DAW it already lives in.
The core idea

Every loop stays in line

This is what makes SuperLooper tick. Each loop plays continuously and repeats at its own recorded length, a single beat can cycle 32 times inside an 8-bar loop, but they all share one master clock, so they never drift apart. Watch the loops drop in one by one and lock to the cycle.

playing
overdubbing
recording
master cycle (longest loop)
per-loop playhead
The main view

Loops, record, layer, perform

The numbered markers point to every control. Each one is explained below, what it does, and the choice it gives you.

SuperLooper loops view annotated 1 2 3 4 5 6 7 8 9 10
  1. 1
    View tabs. Switch between Loops (this view), the Mixer, and the MIDI mapping page. The ≡ menu shows/hides tabs; ||| flips the slot grid; % scales the UI.
  2. 2
    The 16 loop slots. Two rows of eight, each is an independent loop track. Empty = dashed; green = playing; orange = overdubbing; red = recording; cyan ring = selected. Click to select, × to clear.
  3. 3
    Input meter. Live stereo level coming into the plugin. Reads "NO INPUT" until signal arrives, so you always know the looper is hearing you.
  4. 4
    Live waveform. Draws the selected loop in real time, the shape grows from the left as you record, with a playhead sweeping across on playback.
  5. 5
    REC button. The big square. Records into the next empty loop and advances; press again to close the loop. Colour shows the active loop's state (rec / play / dub).
  6. 6
    Undo / Redo. Undo cancels an in-progress recording or peels off the last overdub layer. Redo puts it back.
  7. 7
    Quantize + Retrig. Snap loop start/stop to bars, beats, or none (instant). Retrig restarts every playing loop from the top, in sync.
  8. 8
    Speed + Pitch. Global 0.5× / 1× / 2× and reverse for all loops; tape vs stretch pitch mode; and ± semitone transpose for the selected loop.
  9. 9
    Settings. Rec mode (toggle/momentary), latency offset, boundary fade, loop length mode, and auto-chain. See the manual below for each.
  10. 10
    Bottom bar. BPM, monitor (thru / off), session name, save folder, export format (WAV 32f / WAV 24 / AIFF) and save + clear.
The mixer

All sixteen, side by side

Flip to the Mixer tab and every loop becomes a channel strip you can balance live without stopping the performance.

SuperLooper mixer view annotated 1 2 3 4 5 6
  1. 1
    Mixer tab. Drops the 16-channel mixer down below the main controls. Tab again to close.
  2. 2
    Per-loop waveform. A thumbnail of each loop with its own moving playhead, so you can see what every slot is doing at a glance.
  3. 3
    Volume fader. Ride the level of any single loop independently.
  4. 4
    dB readout. The exact gain of that loop in decibels.
  5. 5
    Mute / Solo. M silences a loop; S isolates it (muting everything not soloed). Instant, click-to-toggle.
  6. 6
    Per-loop speed. Cycle that loop through 0.5× / 1× / 2× on its own, independent of the global speed.
MIDI control

Map every action, your way

A dedicated page to assign a Note, CC or Program Change to each function, and choose how it behaves. Every control has a built-in hover tooltip, so the whole thing teaches itself.

SuperLooper MIDI page annotated 1 2 3 4 5 6 7 8
  1. 1
    Input & channel + MIDI Learn. Pick the input and a global MIDI channel, or arm Learn mode for fast assignment.
  2. 2
    Section headers. Transport = the performance actions; Targeting / Pads = choosing loops and a 16-pad grid.
  3. 3
    Function + description. The action, with a one-line reminder of what it does (full detail on hover).
  4. 4
    Enable dot. Green = this mapping is live. Click to turn a row on or off.
  5. 5
    Trigger message. Message type (Note / CC / Program), the number, and the channel that fires it.
  6. 6
    Behaviour. Momentary (hold), Toggle (press flips), or Scene launch (one-shot pulse). Choose per function.
  7. 7
    Learn. Click, then move a control on your device to capture it automatically.
  8. 8
    Targeting / Pads. Select slot chooses which loop the actions target; Record pads 1–16 records each loop directly from a pad grid.
The manual

Every control, and the choice it gives you

Each card: what it is, the options, and the reason you'd reach for one over another.

Recording & the REC button

next-emptyauto-advance

One button records into the next free loop, then advances, so you build loop after loop without ever choosing a slot by hand.

Your choice: let the looper sequence slots for you, or click a specific slot first to target it.

Rec mode, Toggle vs Momentary

ToggleMomentary

Toggle: tap once to start, tap again to stop. Momentary: hold to record, release to stop.

Why: Toggle suits tapping a switch between phrases; Momentary suits holding a footswitch for exact, punch-in lengths.

Quantize, Bars / Beats / None

BarsBeatsNone

Snaps the start and stop of recording to the grid, so loops line up even if your timing is loose.

Why: Bars/Beats for tight, musical loops locked to the song; None for free, instant capture of unmetered material.

Loop length, the big one

UnlimitedFirst loopFixed bars

Unlimited: each loop is whatever length you record. First loop sets length: your first take defines the master, every later loop auto-stops to match. Fixed bars: pick 1–32 bars up front.

Why: record freely and let take one set the grid, or commit to a fixed length so you can record hands-free knowing each loop will close itself.

Auto-chain

hands-free

When a loop finishes recording, the next empty slot arms and starts recording automatically.

Why: build a stack of fixed-length loops back-to-back without touching anything between them.

Speed, reverse & pitch

0.5× 1× 2×revtapestretch

Global half/normal/double speed and reverse for everything at once; ± semitone transpose per loop. Tape ties pitch to speed (like a tape machine); Stretch shifts pitch without changing length.

Why: Tape for classic speed-and-pitch effects; Stretch when you want a different pitch but the same loop timing.

Monitoring, Thru vs Off

thruoff

Thru: your live input passes through with the loops. Off: only the loops come out.

Why: Thru when you monitor through the plugin; Off (loops-only) when you monitor your instrument elsewhere with zero latency, pair it with Offset to stay in time.

Offset & Fade

offset msfade ms

Offset nudges loop playback to compensate for your interface's round-trip latency. Fade crossfades the loop boundary.

Why: Offset keeps overdubs tight against the original; Fade removes the click where the loop wraps.

The mixer

volumemutesolospeed

All 16 loops as channel strips with waveform, fader, dB, mute, solo and per-loop speed.

Why: shape the balance of a live stack on the fly, drop a part out, solo a hook, halve a loop's speed, without leaving the set.

MIDI behaviours

MomentaryToggleScene launch

Every action maps to a Note, CC or Program Change, and you pick how it reacts to the message.

Why: Momentary for held footswitches, Toggle for press-on/press-off, Scene launch to fire from Ableton scene clips with a Program Change.

Targeting & pads

select slot16 pads

Select slot chooses which loop Overdub/Stop/Clear act on; Record pads maps a base note so 16 pads record 16 loops directly.

Why: drive the whole thing from a pad grid, one pad per loop, or step through loops with program changes.

Saving, formats & Save+Clear

WAV 32fWAV 24AIFF

Pick the export format, then Save + Clear bounces every recorded loop to a dated session folder and resets the slots for the next take.

Why: WAV 32-float matches the engine exactly (no conversion); 24-bit/AIFF for smaller, universally-compatible files. Your loops become usable stems instantly.
Quick start

From silence to a stack in five steps

Put it on an audio track

Insert SuperLooper on an audio track carrying your mic or instrument, and monitor the input so signal reaches it. (In Ableton, set the track Monitor to In.)

Choose how loops close

Pick a Quantize and a Length mode. For tight, hands-free loops: Quantize = Bars, Length = a fixed number of bars, and turn on Auto-chain.

Record your first loop

Hit REC (or your mapped footswitch). The waveform draws as you play; the loop closes on the grid and starts playing back immediately.

Layer the rest

Keep recording into new slots, they all stay locked to the master clock. Overdub the active loop, or Retrigger everything to re-sync on a drop.

Mix, then keep it

Open the Mixer to balance, mute and solo. When the song's done, Save + Clear bounces every loop to a session folder and resets for the next one.